Digital Images
Marc Prensky (2011) believes ‘adapting to this new context of
change, variability and uncertainty is the biggest challenge we are now facing
– as educators and as people’, referring to the digital era of the 21st
Century. Images are constantly seen throughout the classroom and have many
uses. By using digital images the students will have a new aspect to help their
engagement levels. As learning managers, we must understand how to manipulate
images for different uses. To download or upload images, resizing images is
important to ensure time is used to full potential (as learning managers, we
all know how little time there can be!). Downloading the correct programs can
be the quickest and simplest way to manipulate images. A great program Mobaphoto changes the size of a photo
for the appropriate use. For example, one of the photos embedded was 6.53GB and
was resized for uploading to 28.9KB. Below are resized photos from my mother’s
40th birthday party:
Digital Audio
Recording audio files can seem to be difficult; however, with
the correct programs and equipment can make this process much easier. The
program I used was Audacity; it was
quick download and easy to use. Reviews suggest it is ‘the most popular open
source digital audio editor available’ (TopTenReviews, 2012). Digital audio
files can be used for a range of teaching methods; students can be recorded for
assessments as well as for students to create audio for their own videos. Digital
audio files allow for differentiation for the learning styles of students. Below
is meant to be a digital audio recording embedded within a Voki; it should have
contained a reading of a book (Harry Potter and the Deathly Hallows). However,
the audio file was oversize (so it was plan B time!); there is still a short
Voki and below is the complete audio file. It shows how a book, without an
audio recording, can be record for students to listen and follow along with.
Digital Video
Digital videos are necessary in the 21st Century
classroom. Students watch television, movies and internet videos. There are
several uses for digital videos within the classroom. Movies can be created and
altered. Depending on the grade, students can watch, manipulate or create their
own digital videos. Digital videos accommodate for differentiation for the
learning styles of students. The program used to create the video (below) was Microsoft Live Movie Maker. It was
simple and easy to work with; the review stated it ‘is decent freeware that
lives up to its promise of making movies fast’ (Dolcourt, 2009). Below is a
video of images, again from my mother’s 40th birthday party, turned
into a digital video.
SAMR Model
The SAMR Model has several appropriate links for each of
these technologies. Below is a table setup to see where these are.
Redefinition
|
Modification
|
Augmentation
|
Substitution
|
|
Digital Images
|
ü
|
ü
|
ü
|
ü
|
Digital Audio
|
ü
|
ü
|
ü
|
|
Digital Videos
|
ü
|
ü
|
ü
|
ü
|
This was a very interesting week and I found many useful technologies that I will be able to implement in a classroom. Future students will really enjoy these activities!
References
Marc
Prensky. (2011). From digital natives to
digital wisdom. Retrieved from http://marcprensky.com/writing/Prensky-Intro_to_From_DN_to_DW.pdf.
Dolcourt, J. (2009). Windows Live Movie Maker. Retrieved from
http://download.cnet.com/Windows-Live-Movie-Maker/3000-13631_4-10965753.html.
TopTenReviews.
(2012). Audacity 1.2.6. Retrieved
from http://podcast-software-review.toptenreviews.com/audacity-review.html.




Excellent post.
ReplyDeleteThe sound cloud example was perfect.
Good reference list and nice to see a SAMR table included.
can I suggest you start adding a hyperlink in each post to something outside online or back to a previous post.
This will allow you to shift the audience around or increase the journey that you take them on.
Have you commented on any other posts?
Well done.
Love the sound cloud Bec. Is this done as a part of itunes? I think students would love this variation at story time.
ReplyDelete